University of Bari

Department of Informatics

Intelligent Interfaces


Home Research People Meetings Projects

Tools To Simulate Affective Monologs or Dialogs by ECAs






We ask you to spend a couple of minutes to participate in an evaluation study!
If wish to do it, please click here.

Objective

The purpose of these tools is to simulate monologs or pre-compiled dialogs between two Embodied Animated Agents with various personalities and expressive capabilities and in various domains.

Participants

Giuseppe Clarizio
Gianluigi Del Vecchio
Berardina De Carolis
Fiorella de Rosis

Architecture and Language

The two tools are written in Visual Basic 6.0.
Agents are implemented with PeoplePutty, distribuited by Haptek, and the Microsoft TTS.
Input moves are tagged strings in the APML language (see an example).




A wrapper enables translating 'meanings' in the input strings into agents' expressions ('signals').
The meaning-signal table is represented as a XML file (see the figure for a portion of an example table) and may be varied, so as to enable endowing the agents with various 'personalities' in pronouncing their moves.





Publications

  • B De Carolis, C Pelachaud, I Poggi and M Steedman:
    APML: a markup language for believable behavior generation.
    In H Prendinger and M Ishizuka (Eds): "Life-like Characters. Tools, Affective Functions and Applications".
    Springer, 2003.
  • F. de Rosis, C Pelachaud and I Poggi:
    Transcultural believability in Embodied Agents: a matter of consistent adaptation.
    In S. Payr and R. Trappl (Eds): "Agent Culture: Designing Human-Agent Interaction in a Multicultural World."
    Laurence Erlbaum Associates, 2004.


  • Home Research People Meetings Projects