|IS 1 -||
Michel Beaudouin-Lafon - Université Paris-Sud, France|
Designing Interaction, not Interfaces
|IS 2 -||
Catherine Plaisant - University of Maryland, USA|
The Challenge of Information Visualization Evaluation
|IS 3 -||
Boris de Ruyter & Emile Aarts - Philips Research, The Netherlands|
Ambient Intelligence: Visualising the Future
Invited speaker 1
The power of personal computers has increased by a factor of 1000 over the past 20 years, but we still use the same input-output devices and graphical user interface that we did in 1984. Despite advances in HCI research, few innovations have made it into products. In this talk I argue that we need to shift our focus from designing interfaces to designing interaction. This requires a better understanding of both the sensory-motor details of interaction and the wider view of interaction in the context of use. It also requires novel interaction architectures that address reinterpretability, resilience and scalability.
Invited speaker 2
As the field of information visualization matures, the tools and ideas described in our research publications are slowly reaching users. Could the modest pace of adoption be linked to the difficulty of evaluating the benefits of information visualization? The reports of usability studies and controlled experiments are helpful to understand the potential and limitations of our tools, but we need to consider other evaluation approaches that take into account the long exploratory nature of users tasks, the value of potential discoveries or the benefits of overall awareness. We need better metrics and benchmark repositories to compare tools, but we should also seek reports of successful adoption and demonstrated utility.
Invited speaker 3
Boris de Ruyter & Emile Aarts
NatLab / Philips Research
Ambient Intelligence: Visualising the Future
Technology developments in the area of storage, connectivity and displays are evolving at an incredible pace. Examples of these include the blu-ray disk, flexible displays and new low power wireless communication protocols. Following the generalized Moore’s law, the technology performance indicators double every 18 months. Although such developments might trigger innovative application- and service scenarios, there is a potential problem with regard to their social acceptance. Aspects such as information overload, violations of privacy and lack of trust in general threaten the introduction of these technologies into our day-to-day life. It also often is not clear whether people will perceive new technologies as beneficial.
Within the vision of Ambient Intelligence human needs are positioned centrally and technology is seen as a means to enrich our life. In course terms Ambient Intelligence refers to electronic environments that are sensitive and responsive to the presence of people. Essential in this vision are the aspects of embedding and intelligence. Embedding can be both physical and social. While physical embedding is facilitated by miniaturization and by bringing the cost down of technology, social embedding refers to the demand that technology will become an integral part of our life by supporting, rather than disturbing, the emotional significant moments of our life. Intelligence can range from context-awareness to more personalised and even adaptive systems.
Ambient Intelligence systems are aimed at making user-system interaction and content consumption a truly positive experience. The endless search for nifty information visualisation mechanism to squeeze yet one more piece of information onto a visual display is surpassed by the challenge to embed interactive displays into our environments that bring true user experience. Examples of experiences supported by immersiveness, social intelligence and freedom have been investigated in the Philips HomeLab. HomeLab offers an unique scientific environment for evaluating the feasibility and usability of technologies that are used in the realisation of Ambient Intelligent scenarios. Equipped with an extensive observation infrastructure of 34 cameras and microphones, the HomeLab has enabled behavioural researchers to study the effect of innovative technologies on the user’s acceptance for Ambient Intelligence.
In the presentation we discuss recent developments resulting from our work in HomeLab with an emphasis on the relation between (information) visualization and experiences.
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