object(tr1,[movement_property(p1)=.still], [physical_object(p1)=.stone, weight(p1)=.big, dimension(p1)=.big, state(p1)=.quiet, ontop(p1,p2)=.true, physical_object(p2)=.earth, weight(p2)=.very_big, dimension(p2)=.very_big, state(p2)=.quieti]).
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object(tr2,[movement_property(p3)=.still], [physical_object(p3)=.stone, weight(p3)=.small, dimension(p3)=.small, state(p3)=.quiet, ontop(p3,p4)=.true, physical_object(p4)=.earth, weight(p4)=.very_big, dimension(p4)=.very_big, state(p4)=.quiet]).
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object(tr3,[movement_property(p5)=.still], [physical_object(p5)=.stone, weight(p5)=.medium, dimension(p5)=.medium, state(p5)=.quiet, ontop(p5,p6)=.true, physical_object(p6)=.earth, weight(p6)=.very_big, dimension(p6)=.very_big, state(p6)=.quiet]).
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object(tr4,[movement_property(p7)=.still], [physical_object(p7)=.ball, weight(p7)=.small, dimension(p7)=.very_small, state(p7)=.quiet, ontop(p7,p8)=.true, physical_object(p8)=.floor, weight(p8)=.very_big, dimension(p8)=.very_big, state(p8)=.quiet]).
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object(tr5,[movement_property(p9)=.still], [physical_object(p9)=.ball, weight(p9)=.small, dimension(p9)=.small, state(p9)=.quiet,ontop(p9,p10)=.true, physical_object(p10)=.table, weight(p10)=.big, dimension(p10)=.big, state(p10)=.quiet, ontop(p10,p11)=.true, physicalobject(p11)=.floor, weight(p11)=.very_big, dimension(p11)=.very_big, state(p11)=.quiet]).
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object(tr6,[movement_property(p12)=.still], [physical_object(p12)=.stone, weight(p12)=.medium, dimension(p12)=.medium, pushed(p12,p13)=.true, exercts(p13,p12)=.very_big, ontop(p12,p14)=.true, phisical_object(p13)=.person, weight(p13)=small, dimension(p13)=.small, state(p13)=.quiet, ontop(p13,p14)=.true, physical_object(p14)=.earth, weight(p14)=.very_big, dimension(p14)=.very_big, state(p14)=.quiet]).
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object(trl0b,[movement_property(p22b)=.still,
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object(tr7,[movement_property(p15)=.moving], [physical_object(p15)=.person, weight(p15)=.medium, dimension(p15)=.medium, state(p15)=.walking, ontop(p15,p16)=.true, physical_object(p16)=.earth, weight(p16)=.very_big, dimension(p16)=.verybig, state(p16)=.quiet]).
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object(tr8,[movement_property(p17)=.moving], [physical_object(p17)=.horse, weight(p17)=.big, dimension(p17)=.medium, state(p17)=.walking, ontop(p17,p18)=.true, physical_object(p18)=.earth, weight(p18)=.very_big, dimension(p18)=.very_big, state(p18)=.quiet]).
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object(tr9,[movement_property(p19)=.moving], [physical_object(p19)=.stone, weight(p19)=.small, dimension(p19)=.small, state(p19)=.rolling, pushed(p19,p2O)=.true, exercts(p20,p19)=.very_small, ontop(p19,p21)=.true, physical_object(p20)=.person, weight(p2O)=.medium, dimension(p20)=.medium, state(p20)=.walking, ontop(p20,p21)=.true, physical_object(p21)=.earth, weight(p21)=.very_big, dimension(p21)=.very_big, state(p21)=.quiet]).
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object(tr10,[movement_property(p22)=.moving, movement_property(p23)=.moving, movement_property(p24)=moving], [physical_object(p22)=.sledge, weight(p22)=.big, dimension(p22)=.big, state(p22)=.creeping, contain(p22,p23)=.true, physical_object(p23)=.stone, weight(p23)=.big, dimension(p23)=.big, state(p23)=.quiet, pulled(p22,p24)=.true, exercts(p24,p22)=.big, ontop(p22,p25)=.true, physical_object(p24)=.horse, weight(p24)=.big, dimension(p24)=.medium, state(p24)=.walking, ontop(p24,p25)=.true, physical_object(p25)=.earth, weight(p25)=.very_big, dimension(p25)=.verybig, state(p25)=.quiet]).
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object(tr11,[movement_property(p26)=.moving, movement_property(p27)=.moving, movement_property(p28)=.moving], [physical_object(p26)=.sledge, weight(p26)=.big, dimension(p26)=.big, state(p26)=.creeping, contain(p26,p27)=.true, physical_object(p27)=.person, weight(p27)=.medium,dimension(p27)=.medium, state(p27)=.quiet, pulled(p26,p28)=.true, exercts(p28,p26)=.big, ontop(p26,p29)=.true, physical_object(p28)=.horse, weight(p28)=.big, dimension(p28)=.medium, state(p28)=.walking, ontop(p28,p29)=.true, physical_object(p29)=.earth, weight(p29)=.very_big, dimension(p29)=.very_big, state(p29)=.quiet]).
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object(tr12,[force_property(p30)=.inner_force], [physical_object(p30)=.car, weight(p30)=.big, dimension(p30)=.big, state(p30)=.quiet, ontop(p30,p31)=.true, physical_object(p31)=.earth, weight(p31)=.very_big, dimension(p31)=.very_big, state(p31)=.quiet]).
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object(tr13,[force_property(p32)=.inner_force], [physical_object(p32)=.person, weight(p32)=.medium, dimension(p32)=.big, state(p32)=.running, ontop(p32,p33)=.true, physical_object(p33)=.earth, weight(p33)=.very_big, dimension(p33)=.very_big, state(p33)=.quiet]).
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object(tr14,[force_property(p34)=.inner_force], [physical_object(p34)=.horse, weight(p34)=.medium, dimension(p34)=.big, state(p34)=.running, ontop(p34,p35)=.true, physical_object(p35)=.earth, weight(p35)=.very_big, dimension(p35)=.very_big, state(p35)=.quiet]).
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object(tr15,[force_property(p36)=.inner_force], [physical_object(p36)=.stone, weight(p36)=.medium, dimension(p36)=.medium, state(p36)=.quiet, ontop(p36,p37)=.true, physical_object(p37)=.earth, weight(p37)=.very_big, dimension(p37)=.very_big, state(p37)=.quiet]).
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object(tr16,[force_property(p38)=.acq_force],
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object(tr17,[force_property(p41)=.acq_force], [physical_object(p41)=.stone, weight(p41)=.small, dimension(p41)=.small, state(p41)=.rolling, pushed(p41,p42)=.true, exercts(p42,p41)=.big, ontop(p41,p43)=.true, physical_object(p42)=.person, weight(p42)=.small, dimension(p42)=.small, state(p42)=.walking, ontop(p42,p43)=.true, physical_object(p43)=.earth, weight(p43)=.very_big, dimension(p43)=.very_big, state(p43)=.quiet]).
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object(tr17b,[force_propefty(p4lb)=.acq_force], [physical_object(p41b)=.stone, weight(p41b)=.small, dimension(p41b)=.small, state(p41b)=.rolling, pushed(p41h,p42b)=.false, ontop(p41b,p43b)=.true, physical_object(p42b)=.person, weight(p42b)=.small, dimension(p42b)=.small, state(p42b)=.walking, ontop(p42b,p43b)=.true, physical_object(p43b)=.earth, weight(p43b)=.very_big, dimension(p43b)=.very_big, state(p43b)=.quiet]).
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object(tr18,[force_property(p44)=.acq_force], [physical_object(p44)=.stone, weight(p44)=.medium, dimension(p44)=.medium, state(p44)=.rolling, above(p44,p45)=.true, physical_object(p45)=.earth, weight(p45)=.very_big, dimension(p45)=.very_big, state(p45)=.quiet, hdistance(p44,p45)=.big]).
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object(tr19,[force_property(p46)=.acq_force], [physical_object(p46)=.stone, weight(p46)=.small, dimension(p46)=.small, state(p46)=.falling, above(p46,p47)=.true, physical_object(p47)=.earth, weight(p47)=.very_big, dimension(p47)=.very_big, state(p47)=.quiet, hdistance(p46,p47)=.big]). |
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object(tr2O,[force_property(p48)=.no_acquired], [physical_object(p48)=.table, weight(p48)=.medium, dimension(p48)=.big, state(p48)=.quiet, ontop(p48,p49)=.true, physical_object(p49)=.earth, weight(p49)=.very_big, dimension(p49)=.very_big, state(p49)=.quiet]).
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object(tr22,[force_property(p48b)=.no_acquired], [physical_object(p48b)=.stone, weight(p48b)=.small, dimension(p48b)=.small, state(p48b)=.quiet, ontop(p48b,p49b)=.true, physical_object(p49b)=.earth, weight(p49b)=.very_big, dimension(p49b)=.very_big, state(p49b)=.quiet]).
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